![]() For the first seven rounds in a burst, the HAMR will fire at 937 RPM, the fastest possible for an LMG. The HAMR also has high penetration power, allowing the HAMR to be an exceptionally dangerous weapon when shooting thru surfaces given its good damage output, initially high fire rate, and increasing accuracy the longer the burst. The HAMR's damage profile is almost identical to the LSAT's, but with a slight boost (roughly three meters extra) to three hit kill range. ![]() The HAMR will deal 24 damage at any range past 75 meters, resulting in a five shot kill, a four headshot kill if any bullet hits the head, and a two shot kill in Hardcore game types, but sightlines longer than 75 meters are scarce in Black Ops 2 Multiplayer, so needing this number of shots to kill should rarely be expected. At any range between 38 meters and 75 meters the HAMR will deal thirty damage, taking four shots to kill or three if at least two bullets hit the head. At any range short of 38 meters the HAMR will deal forty damage, taking three shots to kill regardless of bullet placement. The HAMR is a moderate damage-per-bullet LMG. Reduces fire rate over time, becoming more accurate." - Description It can also be found in the missions Karma where Mercs use it. Unlike its counterpart in multiplayer and Zombies, the HAMR in the campaign has a constantly high rate of fire of 937 rounds per minute, like the QBB LSW. It is commonly seen being used by the Yemeni Army in the level " Achilles' Veil". ![]() The HAMR is available to use after completing the mission " Cordis Die". Reduces recoil during sustained fire." - Description ![]()
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